View Full Version : TBGL General
- The TBGL module
- Module directory
- Good job
- HNDL of TBGL_CreateWindow
- What do you miss in TBGL ?
- TBGL version 0.1.5 released ( Module for 3D graphics )
- OpenGl window
- TBGL module and ThinBASIC 1.0.6.4
- The future of TBGL module
- TBGL tutorial
- TBGL window
- Super Demos!
- TBGL 0.1.6
- Tutorial site moved
- Creating models
- thinEdge 1.0.0.4 released
- Something new in TBGL area
- New forums and materials on http://psch.thinbasic.com/
- New version of 3D modeler for your thinBASIC 3D applications
- Types
- thinFX
- tbgl help
- opengl
- TBGL 0.1.8 - quick and hectic info
- Electrons on function surface
- Playing with lines based on tutorial code
- Electrons 1.2
- Electrons 1.5
- Electrons 1.6
- %GL_LINE vs %GL_FILL
- good collision paper
- Playing with Lesson #6 Primitives and lighting
- TBGL makes OpenGL so easy
- New tbgl Mouse example
- M15 file format description?
- File handling in TBGL module
- After TopDown
- Shooting the ray
- Problem with TBGL 0.1.9.2
- 0.1.9.2 Hazard course ;]
- new sample script is fun and neat
- Trigonometry Problem...
- OpenGL and DirectX together?
- Key State
- TBGL troubleshooting
- Pointers...
- glPolygonMode
- How to use TBGL_PrintFont?
- glColor3fv
- An idea: thinPose
- glEnable(GL_COLOR_MATERIAL)
- Glu...
- m15 with alternate textures
- Latest OpenGL headers for thinBasic
- Play movies with sound inside TBGL windows
- New website
- smooth and solid
- bitmap font
- TBGL 2.0.0 (WIP) range of vertices ?
- NeHe Lessons and other opengl api code
- C gl and glu code conversion to thinBasic
- Newbie question regarding speed.
- TBGL 0.2.0.0
- TBGL_RenderMatrix2D, how to use it?
- TBGL Help file
- TBGL_LoadTexture and loading
- What are you working on?
- Platform Game (What are you working on?)
- fireworks
- TGA files not working
- nvidia, ati and opengl
- openGL extensions
- sending a required byref parameter error
- tbgl coding challenge
- cool article about imposter, clouds
- Height of ground, how to get this?
- TBGL Support
- Oh wow, got it working, dynamic textures
- FBX or Collada
- Tutorial Update
- Sine Wave Dynamic Texture Fonty thingy
- Lissajous_curve
- TBGL FAQ ( Frequently Asked Questions )
- New article on TBGL website - TRA
- tbgl window to a given handle
- m15 file changing vertices
- opengl texture any resolution with clamping
- Petr how are you handling your light parameter functions?
- Bonus for tB 1.4.0.1, 9th of July release
- TBGL Development Pipeline Tools ( Vaporware discussion :) )
- Fractal Fern
- TBGL / OpenGL Advanced User
- How to set the background color?
- Is there some kind of color keying?
- TBGL 0.2.1 - Entities out of cage !
- Thanks Petr
- BlendInspect - Tool to research the blend modes
- 3D file formats
- Latest preview & 0.2.1 improvements
- Something To Shoot - Latest preview & 0.2.1 improvements
- Is it possible to draw this simple map faster?
- m15 utils
- Could be very useful
- TBGL website - minor changes
- SampleScripts: Moving in 3D using entities
- 2D and Collision Detection
- Command to define an empty bone?
- Sierpinski triangle approximation .... using L-System :D
- Frame limiter
- Bone deformation and entities
- TBGL 0.2.2, first public preview version
- Can you outline upcomming features/Changes?
- Partial glow
- Whats the best way?
- using textures
- textures and fonts
- Interesting 3D Article
- GamingFX problem
- NVIDIA CG in thinBASIC
- W.I.P. TBGL Solar System
- Another L-System fun
- TBGL entity system and dynamic CALLs
- OpenGL cards - only for millionaires? :D
- History of Voodoo Cards
- NeHe lessons
- Sphere physics
- Motion blur
- Assembler on GPU, from ATi resources
- MD2 Animation
- B3D - MapLet level editor
- B3D - Tools
- Help on TBGL/OpenGL
- GUI with menus or better OpenGL ?
- help using TBGL_CallList
- Why is my texture not showing
- new tbgl example 'mine-fields'
- nehe-lesson question:)
- Early black box preview of ray-mesh collisions
- How to make OBJ2M15 work
- entity turn...
- Rendering issues with Catalyst 8.9 on ATi XPRESS 200
- tbgl primitive example with quadview
- Video Card Drivers
- tbgl spaceFocus example :)
- New benchmark proposal
- SaveOurCities with tbgl/UI/OS :)
- Effects, stars, colors example :)
- Basic 2D collision, Ray-Rectangle, Point-Rectangle
- checkerboard floor - formula???
- EntityGrid example with Primitives
- How is drawing a sprite done ?
- HNY2009
- External MD2 support for TBGL
- qt: Nurbs, Primitives and more
- Little tbgl example with Textures
- Rotation problem
- Specular Light
- Circles question
- more than sinus script
- need rockets :)
- badmine bombs and particles
- TBGL window resizing demo
- little sphero and effect example with entities
- my little track ai :)
- no water effect ;)
- tbgl using oxygen choosing color example :)
- emitter example part one and two :)
- Back to the future - little taste of new TBGL
- TBGL - Rotating objects - TBGL_Rotate
- fractal tbgl help
- TBGL - please help with testing fonts
- String size in pixels or units
- MOVED: tbgl_Box and the color
- hunter and friends
- Lydia - Particles [SPLIT from original hunters thread]
- Milkshape exporter
- Vector Graphics
- city builder project
- smurf game demo :)
- FreeImage + TBGL
- TBGL question - not sure if im in the right area
- Can TBGL Do multitexture for an M15 Object?
- TBGL Materials, new feature from BETA
- antique blending tbgl example :)
- qt: matrix + blurTextEffect
- TBGL music visualisation - cold winter night
- how to control rendering contrast
- MathArt: Port of code by Stan Blank
- Planned TBGL guide to 2D programming, what would you like to see?
- my AI Track as exercise
- tbgl cityfog project
- tbgl cityfog project, new direction
- What is the main TBGL Setup ?
- multiple textures on the cube faces
- nurbsproject: tbgl points movement by mouse
- Overlaying
- use sprite in 3d tbgl?
- spider animation (again)
- texturing model by one picture stretched
- 3D curves texturing between mathematica and thinbasic
- OpenCL Emulation ?
- C gl and glu code conversion to thinBasic (Again)
- how to make "smooth openGL objects"?
- The latest TBGL version
- reset rotated object to original position
- volumetric pixel art (for mr. blank)
- time line control exists ?
- insert new tbgl objects into existing scene?
- little game (catwoman/batman)
- planets and gui / questions
- 2 openGL dialogs with thinbasic?
- the old GLUT
- tron grid?
- Sphere Texturing
- A few questions about the TBGL module
- TBGL_RotateXYZ and OpenGL
- Using MsBox within a Periodic Function (don't)
- pressing key once are not instantaneous
- Update Canvas Proportions...
- ColDet 3D integration with TBGL ?
- gluNurbsCurve example plz...
- Concerning the new updated TBGL module
- Rene's project consulting
- TBGL_GBufferDefineFromArray - can I do custom vertex types?
- Ordering 2D-Drawing - curious...
- On Error always crash?
- thinBasic_GL.inc
- TBGL+ multiple Dialogs?
- TBGL+3d-Engine
- Q: TBGL_SpriteLoadSheet+TBGL_BindTexture
- Entities: Attach or setParent?
- TBGL_BindMaterial?
- TBGL_EntitySetFOV gives strange results
- Use of TBGL_NewListSpace or Poke$(Varptr(DISPLAYLIST/@Entity)...?
- TBGL_EntityGetMatrix...TBGL_PushMatrix...?
- Entities again...
- How to set near and far plane from entity camera ?
- What is the prototype of the UserDefined function of TBGL_ENTITYCREATEFUNCSLOT ?
- How to remove or disable a func slot from entity ?
- TBGL_Color
- TBGL_PrintFont ?
- drag'n'drop question plus properties
- Intro + TBGL question
- Some benchmarks
- Space bar echoes ?
- RGBA array -> TBGL window (yet another question)
- TBGL_Camera
- Life 3D pseudo - questions.
- Life 3D alfa
- UI & TBGL -- active window